Abstract
Research on the effect of tabletop role-playing games (TRPGs) on creative potential and emotional creativity has been sparse. The present study aimed to examine how role-playing games influence creative potential and emotional creativity. Participants were assigned into either a treatment group (N=19) or a control group (N=20). After taking the Emotional Creativity Index (ECI) and Abbreviated Torrance Test for Adults (ATTA) as pre-tests, the treatment group played TRPGs once every week for four weeks. Upon the completion of the treatment, the participants retook the tests. The control group only took the pre-tests and post-tests and did not play any role-playing games. The results showed treatment group significantly enhance their creative potential as compared with the control group, but not on emotional creativity. The current study supports that TRPGs improve creative potential, implications and limitations are discussed.
Published Version
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