Abstract

Considering the significant role of vocabulary in learning a language, and teachers' great responsibility in providing opportunities to facilitate this learning, many studies have focused on the best means of achieving a good knowledge of vocabulary. This study set out to investigate the effect of four post-teaching activities, namely game, narrative writing, role-play, and speaking tasks on vocabulary gain of elementary Iranian EFL learners across gender. The sample in the study was composed of 111 elementary adult EFL learners assigned into four experimental groups for females and four experimental groups for males as well as two control groups one for each gender, at AVA Talk Institute, Urmia, Iran. Successive to the pre-test, which was meant to measure the learners' prior knowledge of the target words, learners were asked to carry out the required tasks using the words they were provided with. The results of two-way ANOVA analysis indicate statistically significant main effects for vocabulary learning across different activity types with role-play leading to the highest vocabulary gain (M=19.27, SD=3.70). Moreover, the gender of participants has a significant [F (1, 168) =28.40, p=.000] impact upon the vocabulary learning of the participants, with female learners outperforming their male peers. The results of the study have implications for EFL teachers and provide them with new insights into implementing task-oriented activities for better retention of vocabulary.

Highlights

  • 1.1 Learning VocabularyIt has long been known that vocabulary is a central component of a language and all language learners are aware of the fact that limitations in their vocabulary knowledge affect their communication skills

  • This study set out to investigate the effect of four post-teaching activities, namely game, narrative writing, role-play, and speaking tasks on vocabulary gain of elementary Iranian EFL learners across gender

  • To contribute to the thriving body of research in this field, this study sought to investigate activities which can help encourage the above mentioned processes to occur and which can facilitate learning vocabulary. It aimed to examine the effect of narrative writing, games, role-play and other speaking activities on the vocabulary learning of elementary EFL students in order to find out which activity would be of more help in the vocabulary learning process

Read more

Summary

Learning Vocabulary

It has long been known that vocabulary is a central component of a language and all language learners are aware of the fact that limitations in their vocabulary knowledge affect their communication skills. In order to learn and remember new words, learners should take part in different task-based activities such as conversation making, a describing exercise or guessing task. Vol 6, No 11; 2013 include vocabulary games, role-plays, narrative writing, or even speaking tasks which especially focus on helping learners develop and use words in different contexts by making the lessons enjoyable. To contribute to the thriving body of research in this field, this study sought to investigate activities which can help encourage the above mentioned processes to occur and which can facilitate learning vocabulary It aimed to examine the effect of narrative writing, games, role-play and other speaking activities on the vocabulary learning of elementary EFL students in order to find out which activity would be of more help in the vocabulary learning process

Review of the Literature
Narrative Writing
Role-Play
Speaking Tasks
Participants
Instruments
Procedure
Data Analysis
Results and Discussion
Conclusion

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.