Abstract
The purpose of this study was to examine the online game addiction to adolescent social interactions in Marga Jaya village, Padang Jaya district, North Bengkulu district. This study uses quantitative research methods using questionnaires as a tool to obtain the necessary data. In this study using statistical calculations using simple linear regression analysis. The negative results of online games have a significant (opposite) effect on adolescent social interactions, this is based on the t test which shows the significance of t count < t table, or (-10.354) < (-1.994) ) which means that the lower addiction to playing online games respondents, social interaction remains good, so the hypothesis is good that there is an influence between online game addiction (X) on adolescent social interaction (Y).
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Jurnal ISO: Jurnal Ilmu Sosial, Politik dan Humaniora
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.