Abstract

Background: Absolute and relative information may have different roles during motor learning through observation.Objective: This study aimed to address the effect of observing different information on the learning of the basketball jump shot. Methods: For this purpose, 30 participants were included in the study and divided into three groups (Full Body, Arm, and Wrist) according to the information they observed. Full Body group observed information relating to all body parts, Arm group observed information relating to the throwing arm, and the Wrist group observed the information relating to the throwing wrist. All information was presented in the point light format. During data acquisition, participants performed 30 trials which were observed in the model 5 times before the first trial and once before the remaining trials. Twenty-four hours later, 10 trials were performed as a retention test. After retention, there was a re-acquisition period in which all groups observed full-body information in an order similar to the acquisition period and then performed 10 trials. Accuracy, visual search (eye fixations), and kinematics data (intra-limb coordination variability) were acquired. Results: No between-group difference existed in the accuracy measurement. Results of the kinematics data (intra-limb coordination) showed that Full Body and Arm groups performed more like the model than Wrist group. Visual search data showed that all groups were fixed more on the throwing arm than other parts of the body. Conclusions: These results showed that restricted relative information can be more useful for learning a throwing action.

Highlights

  • Observational learning is a process by which observers watch the behavior of a model and adapt their movement as a result (Williams, Davids, & Williams, 1999).Researchers believe that observation creates a mental representation in the person’s memory, which can later be retrieved and used to guide their behavior (Bandura, 1977)

  • Bandura did not explain what type of information is used to construct such representations, other studies have suggested that the observer mainly uses relative motion information to learn a demonstrated skill (Scully & Newell, 1985)

  • The results of mixed analysis of variance (ANOVA) for the acquisition stage showed that the main effect of group was not significant, but the main effect of the block was significant (F(3, 81) = 6.13, p = .001, η2p = .07)

Read more

Summary

Introduction

Observational learning is a process by which observers watch the behavior of a model and adapt their movement as a result (Williams, Davids, & Williams, 1999).Researchers believe that observation creates a mental representation in the person’s memory, which can later be retrieved and used to guide their behavior (Bandura, 1977). It is believed that movement is identified by the observer through the motions of individual elements relative to each other. This was examined by comparing the video recording of a task with its point-light displays (PLD). There was a re-acquisition period in which all groups observed full-body information in an order similar to the acquisition period and performed 10 trials. Results of the kinematics data (intra-limb coordination) showed that Full Body and Arm groups performed more like the model than Wrist group. Visual search data showed that all groups were fixed more on the throwing arm than other parts of the body. Conclusions: These results showed that restricted relative information can be more useful for learning a throwing action

Objectives
Methods
Results
Discussion
Conclusion
Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.