Abstract

Lower limb amputation is a condition affecting millions of people worldwide. Patients are often prescribed with lower limb prostheses to aid their mobility, but these prostheses require frequent adjustments through an iterative and manual process, which heavily depends on patient feedback and on the prosthetist’s experience. New computer-aided design and manufacturing technologies have been emerging as ways to improve the fitting process by creating virtual models of the prosthesis’ interface component with the limb, the socket. Using Adversarial Autoencoders, a generative model describing both transtibial and transfemoral sockets was created. Two strategies were tested to counteract the small size of the dataset: transfer learning using the ModelNet dataset and data augmentation through a previously validated socket statistical shape model. The minimum reconstruction error was 0.00124 mm and was obtained for the model which combined the two approaches. A single-blind assessment conducted with prosthetists showed that, while generated and real shapes are distinguishable, most generated ones assume plausible shapes. Our results show that the use of transfer learning allowed for a correct training and regularization of the latent space, inducing in the model generative abilities with potential clinical applications.

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