Abstract

This study describes the educational game “The Indonesian Tribes” as multimedia application to facilitate the learning activities for the students in kindergarten. This multimedia application is designed to help the students to recognize the several tribes and cultures in Indonesia such as the traditional clothes, houses, dances, and the gamelan musical instruments. This application is equipped with a<em> Kinect </em>sensor technology to detect the external trigger such as speech and gesture (motion) recognition that will encourage the students’ enthusiasm in playing and learning activities. It is in line with their characteristics who love to play and learn with their own imagination. This game education is also completed with audio-visual animations in various contents, and interactive nature with a simple English descriptions and instructions.

Highlights

  • The use of a multimedia application in teaching learning activities for young learners is developing rapidly and being followed by the implementation of electronic games which become more entertaining and enjoyable

  • This study aims to describe the educational game “The Indonesian Tribes” as the multimedia application to facilitate the learning activities for the students in kindergarten

  • It is completed with audio-visual animations in various contents, and interactive nature in terms of playing and learning activities with a simple description and instruction of the English language. This game is equipped with a Kinect sensor technology to detect the external trigger such as speech and gesture recognition that will further encourage the students to play while learning. It is in line with the characteristics of the kindergarten students who love to play and learn in their own imagination

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Summary

Introduction

The use of a multimedia application in teaching learning activities for young learners is developing rapidly and being followed by the implementation of electronic games which become more entertaining and enjoyable. Among all the kinds of games, there is a specific category that is called an educational game, which has one objective beyond just entertainment, and that is education. This is because of the fact that educational game is applicable with the characteristics of the young learners especially for kindergarten students who like to play and learn, as well as their imagination. By implementing the educational game in learning process, a student has an opportunity to try out and adjust much of what they see and hear; the game is, a source of cognition for them

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