Abstract
Consider a multi-trial game with the goal of maximizing a quantity Q(N). At each trial N, the player doubles the accumulated quantity, unless the trial number is Y, in which case all is lost and the game ends. The expected quantity for the next trial will favor continuing play, as long as the probability that the next trial is Y is less than one half. Y is vaguely specified (e.g., someone is asked to fill a sheet of paper with digits, which are then permuted to produce Y). Conditional on reaching trial N, we argue that the probability that the next trial is Y is extremely small (much less than one half), and that this holds for any N. Thus, single trial reasoning recommends one should always play, but this guarantees eventual ruin in the game. It is necessary to stop, but how can a decision to stop on N be justified, and how can N be chosen? The paradox and the conflict between what seem to be two equally plausible lines of reasoning are caused by the vagueness in the specification of the critical trial Y. Many everyday reasoning situations involve analogous situations of vagueness, in specifying probabilities, values, and/or alternatives, whether in the context of sequential decisions or single decisions. We present a computational scheme for addressing the problem of vagueness in the above game, based on quantum probability theory. The key aspect of our proposal is the idea that the range of stopping rules can be represented as a superposition state, in which the player cannot be assumed to believe in any specific stopping rule. This scheme reveals certain interesting properties, regarding the dynamics of when to stop to play.
Highlights
The work of William Estes has had a lasting and profound influence in the development of psychological theory
3.3 Results We seek to test the prediction of the quantum probability (QP) formulation, that participants in the Long condition are likely to stop the game at a higher trial, compared to participants in the Short condition
Problems of vagueness in decision making, exemplified by the simple doubling game we considered, can lead to profound normative problems
Summary
The work of William Estes has had a lasting and profound influence in the development of psychological theory. A mathematical formalization of a psychological process can provide a framework within which to study what is possible and what is not, identify key theoretical issues, and provide a guide for future empirical exploration. Our aim fits such goals: we study an important theoretical problem, in the psychology of decision making, and provide a computational framework for the assumed underlying cognitive processes. The player can choose to either stop playing and take home her winnings or double her accumulated units. Whichever way one attempts to specify a prior on Y, we suggest that this will not resolve the paradox
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