Abstract

BackgroundEach year, patient nonadherence to treatment advice costs the US healthcare system more than $300 billion and results in 250,000 deaths. Developing virtual consultations to promote adherence could improve public health while cutting healthcare costs and usage. However, inconsistencies in the realism of computer-animated humans may cause them to appear eerie, a phenomenon termed the uncanny valley. Eeriness could reduce a virtual doctor’s credibility and patients’ adherence.MethodsIn a 2 × 2 × 2 between-groups posttest-only experiment, 738 participants played the role of a patient in a hypothetical virtual consultation with a doctor. The consultation varied in the doctor’s Character (good or poor bedside manner), Outcome (received a fellowship or sued for malpractice), and Depiction (a recorded video of a real human actor or of his 3D computer-animated double). Character, Outcome, and Depiction were designed to manipulate the doctor’s level of warmth, competence, and realism, respectively.ResultsWarmth and competence increased adherence intention and consultation enjoyment, but realism did not. On the contrary, the computer-animated doctor increased adherence intention and consultation enjoyment significantly more than the doctor portrayed by a human actor. We propose that enjoyment of the animated consultation caused the doctor to appear warmer and more real, compensating for his realism inconsistency. Expressed as a path model, this explanation fit the data.DiscussionThe acceptance and effectiveness of the animation should encourage the development of virtual consultations, which have advantages over creating content with human actors including ease of scenario revision, internationalization, localization, personalization, and web distribution.

Highlights

  • The persuasiveness of a message depends on its source, content, and the extent to which it is processed systematically or heuristically (Chaiken, 1980; Van Der Heide & Schumaker, 2013)

  • Our study aims to investigate the ways in which the message source’s warmth, competence, and realism influence the enjoyment of the virtual consultation

  • The uncanny valley is the experience of perceiving simulated humans as eerie (Mangan, 2015)

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Summary

Introduction

The persuasiveness of a message depends on its source, content, and the extent to which it is processed systematically or heuristically (Chaiken, 1980; Van Der Heide & Schumaker, 2013). When the message source is another human, features affecting persuasion include physical appearance, perceived character traits, How to cite this article Dai Z, MacDorman KF. The doctor’s digital double: how warmth, competence, and animation promote adherence intention. The consultation varied in the doctor’s Character (good or poor bedside manner), Outcome (received a fellowship or sued for malpractice), and Depiction (a recorded video of a real human actor or of his 3D computer-animated double). Results: Warmth and competence increased adherence intention and consultation enjoyment, but realism did not. The computer-animated doctor increased adherence intention and consultation enjoyment significantly more than the doctor portrayed by a human actor. We propose that enjoyment of the animated consultation caused the doctor to appear warmer and more real, compensating for his realism inconsistency. Discussion: The acceptance and effectiveness of the animation should encourage the development of virtual consultations, which have advantages over creating content with human actors including ease of scenario revision, internationalization, localization, personalization, and web distribution

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