Abstract

Faced with the reality of education in our country, it’s noticeable the need to seek new methodologies, teaching tools and teacher training, as a way to make the educational process efficient and consistent with the expected objectives for the present day. Thereby, this academic work aims to propose the development of a didactic game involving magnitudes and their proportionality relations for the final grades of Elementary School, as a methodological resource that facilitates the teaching and learning process of mathematics and science. The game “Direto Inverso” is a board game with a treasure hunt theme in which its players will win coins by solving problem situations involving inversely and directly proportional magnitudes, with the ultimate goal of conquering the treasure chest of knowledge. The game was applied in three moments, in two public schools in the Federal District and in an event of educational practices and experiences, and with different audiences: elementary and high school students and educators. After the application, a QR code was made available that directed the player to an evaluation questionnaire containing objective and subjective questions. Based on the responses, it was observed that the game had excellent acceptability in several aspects. Regarding the game's design, most players found it attractive; with regard to the content addressed, more than 90% of participants said they learned the content while playing, these and other results confirmed the game as an effective tool for the teaching and learning process. At the end of the games, the comments were generally positive, with more than 89% of participants interested in playing again at another opportunity. Thus, it can be concluded that the game "Direto Inverso" contributed to the students' learning in a considerable way, aroused interest in the content without being repelled by mathematics, in addition, the game was considered attractive, allowing students to build knowledge among the sciences in a fun way.

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