Abstract

The growth of competitiveness of university graduates in the labor market is growing due to the development of soft skills. The purpose of this article was to identify the most rational form of practical training for the development of soft skills among students. The paper used an analysis of the effectiveness of the application of the author’s methodology for conducting a business game. The empirical basis was the results of a sociological survey of students based on the results of practical exercises in the form of the business game “Search for Truth”. The opinion poll was attended by 487 students from 39 study groups. As a result, it was found that this form allows students to increase the development efficiency of creativity, the ability to go out to innovative knowledge, communication skills, the ability to work in a team, fairly evaluate their colleagues, leadership qualities, and stress resistance. The growth of excitement in achieving victory, a sense of responsibility for collective actions as part of multilingual and multicultural groups is revealed. Ways of neutralizing negative phenomena during and after classes are proposed. The study showed that the business game contributes to the development of soft skills among students.

Highlights

  • The effectiveness of student learning in modern higher education largely depends on the professionalism of teachers and the technologies that they use in the training

  • In the course of the study, it was found that when studying the “Human Resource Management” course using a business game as a form of conducting practical classes, the effectiveness of the development of creativity, the ability to enter innovative knowledge among students increased by 27%, communication skills - by 41%, and the ability to work in the team - by 43%, fairly evaluate their colleagues - by 35%, leadership qualities - by 23%, stress resistance - by 31%

  • During the survey of students, it was possible to establish that the development of excitement, the desire to win in a business game, which activated students' creative potential, became characteristic features

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Summary

Introduction

The effectiveness of student learning in modern higher education largely depends on the professionalism of teachers and the technologies that they use in the training. The most difficult to develop and strengthen such ones as creativity (Matraeva, et al, 2020), communicative skills in a multilingual and multicultural team, the ability to work in a team, and fairly evaluate their colleagues (Nikiporets-Takigawa, 2018). They seek to solve this problem through the use of gaming techniques, the gamification of education (Marti-Parreno et al, 2016; Lumsden et al, 2016; Vinichenko et al, 2019), and the use of coaching (Dunbar, 2019). This study seeks to become a link in the chain of success in the development of soft competencies among students

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