Abstract

Accessing the contents of visual short-term memory (VSTM) is compromised by information bottlenecks and visual interference between memorization and recall. Retro-cues, displayed after the offset of a memory stimulus and prior to the onset of a probe stimulus, indicate the test item and improve performance in VSTM tasks. It has been proposed that retro-cues aid recall by transferring information from a high-capacity memory store into visual working memory (multiple-store hypothesis). Alternatively, retro-cues could aid recall by redistributing memory resources within the same (low-capacity) working memory store (single-store hypothesis). If retro-cues provide access to a memory store with a capacity exceeding the set size, then, given sufficient training in the use of the retro-cue, near-ceiling performance should be observed. To test this prediction, 10 observers each performed 12 hours across 8 sessions in a retro-cue change-detection task (40,000+ trials total). The results provided clear support for the single-store hypothesis: retro-cue benefits (difference between a condition with and without retro-cues) emerged after a few hundred trials and then remained constant throughout the testing sessions, consistently improving performance by two items, rather than reaching ceiling performance. Surprisingly, we also observed a general increase in performance throughout the experiment in conditions with and without retro-cues, calling into question the generalizability of change-detection tasks in assessing working memory capacity as a stable trait of an observer (data and materials are available at osf.io/9xr82 and github.com/paulzerr/retrocues). In summary, the present findings suggest that retro-cues increase capacity estimates by redistributing memory resources across memoranda within a low-capacity working memory store.

Highlights

  • Accessing the contents of visual short-term memory (VSTM) is compromised by information bottlenecks and visual interference between memorization and recall

  • The logistic model suggests that participants were initially not better at retro-cue trials than at post-cue trials, rapidly learned to use the retro-cue, and the retro-cue benefit subsequently reached a stable level

  • This result does not support the hypothesis that retro-cues allow observers to access high-capacity sensory memory or long-term memory (LTM) (H1), as it would predict that in a memory task with a set size of 12 items, the retro-cue benefit continues to increase until observers reach an estimated working memory capacity of close to k = 12 items because sensory memory and LTM should not be subject to the same resource bottleneck as visual working memory (VWM)

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Summary

Introduction

Accessing the contents of visual short-term memory (VSTM) is compromised by information bottlenecks and visual interference between memorization and recall. While the structure and substrates of these memory systems are not yet fully understood, VWM is generally recognized as highly limited in capacity (e.g., “the magic number four”; Cowan, 2001; Luck & Vogel, 1997) Optimal operation of such a resource-constrained system requires a flexible allocation of a limited memory resource (i.e., attention) to prioritize task-relevant items at the expense of task-irrelevant items. It has been proposed that attended and unattended items in VWM are represented in a qualitatively different state, such as neural spiking activity-based versus activity-silent working memory storage (Stokes, 2015; Wolff et al, 2015; Wolff et al, 2017). Common to all views is that items within VWM are not represented homogenously, as different amounts of attentional resources can be allocated to different items

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