Abstract
This chapter discusses the development of computer science education. A brief introduction to the history of computers and computer science education is provided. Several examples of the use of early computers in research projects are given. It is from these research projects that courses, curricula, and degree programs arose. Curriculum development ranging from graduate education to elementary education is discussed. Most of the early computer courses and degrees were given in graduate schools. In a few cases, computer courses were offered as upper-level undergraduate courses. As research expanded and the advanced degree programs proliferated, undergraduate programs began to develop. As the undergraduate degree programs continued to develop, computer courses began to appear in secondary schools. One can now find the computer being used in elementary schools, particularly as computer-aided instruction (CAI). The increased use of computers has created a major teacher training problem at the elementary and secondary school levels. Some of the problems are cited which computer science educators face. These problems include (1) relationships with other departments, (2) scarcity of teachers at the college level, and (3) inadequate equipment. The rapid expansion of the total computer area has exacerbated the question of continuing education for the entire spectrum of population. Few concluding remarks are made about trends and curricula. The coverage in most of the sections is superficial, but the list of references should allow the reader to obtain more information on topics of particular interest.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.