Abstract

Academic programs in Design have always faced the challenge of providing the best education in a sphere so changing as Design discipline itself. This is especially true within the current renewal of curricula derived from the implementation of the European Higher Education Area (EHEA) and, to a much more general level, the adaptation of the discipline of Design to the new challenges posed by the Knowledge Society. In this context, we present the educational experience of a serious games design workshop, which has been conducted at the Universitat de Barcelona’s Design BA. This pedagogical activity emphasises on three aspects which we believe are fundamental to the current pedagogy of design: to give a more transverse view of this discipline, to value the role of Design as a means of innovation in today's Knowledge Society, and to rethink the social function of Design.

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