Abstract
In this paper we consider a class of differential games on networks. It is assumed that the players are identified with the nodes of the network and their interaction takes place along the paths of this network. A characteristic function of a special kind is used, which takes into account the network structure of the game. The C-core is studied as a cooperative optimality principle. An illustrative example is considered.
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More From: Vestnik of Saint Petersburg University. Applied Mathematics. Computer Science. Control Processes
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