Abstract

Nature in the universe is full of creative shapes, and irregular complex design formations such as clouds, seas, dunes, etc., the designers admired these curved formations and began to simulate their complex structures, but they faced a problem in the difficulty of implementing with traditional techniques in design. With the development in the digital revolution, mathematics, biology, and computer software in the twenty-first century has given rise to many complex designs and architectural trends. Designers benefited from it and enabled them to create complex designs with flowing shapes inspired by nature that cannot be designed using traditional techniques, and modern trends in design depend on the concept of form-finding and not making the form as it was in the past. The research deals with the concept of fluidity as one of the recent trends in digital design and clarifies the concept of fluidity and its characteristics and the possibility of creating innovative design changes in the design process. The first person to invent the term fluidity was the architect Frank Lloyd Wright in 1990 AD, and he made it the primary language of his architectural projects, after which many designers began to apply the concept of fluidity in their architectural projects such as architect. Zaha Hadid is an architect whose work is characterized by fluidity and free dynamism. Zaha Hadid's work embraces comprehensive and variable architectural aesthetics that depend on distortion, shaping, extension, compression, and movement of shapes. Many furniture designers have also taken inspiration from the concept of fluidity in designing various furniture units such as Zaha Hadid and. Emmanuel Babel, Igor Solovyov, Dan Mulder, and others The researcher applied the concept of fluidity and was inspired by it experimentally in designing several different theatrical scenes. The researcher concluded that it is possible to take advantage of the capabilities and formal aesthetics of the concept of fluidity to enrich the creative process of design and create high complexity and dynamic designs suitable for various theatrical performances that could not be designed with traditional capabilities. At the end of the research, the researcher reached conclusions and recommendations.

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