Abstract

The art of virtual reality (VR) takes a person deeper not into nature but into technology. The vision remains technological throughout the entire extent.. The shamanistic pipers dance one's further into computers, simulations, and the ontological layer of cyberspace. Placeholder refers explicitly to earthly places and it tries to deepen one's self-understanding as creatures of earth. The Dervish shatters the comfort of a person's individual egos and it loosens the frozen network of social selves. However, every form of VR expresses a person's technological destiny, his merger with computers, robots, and information. Computer technology for virtual reality is no exception to the drive that aggressively renders reality digital and representational. VR is not simply a revival of something archaic but a new emergence of a human propensity. While one can learn from one's predecessors and neighbors who use visualization, many of the questions are new. Ultimately, the individual will have to face the most fundamental question, which is the dissonance in the phrase “nature and cyberspace.” By going deeper into technology, the art of virtual reality reintegrates the individual's fragmented senses. Aesthetics aims at delighting the senses. After aesthetics, VR offers to rebuild the fragmented world.. As the art of virtual reality ascends, people can only hope that the broken world, which it shapes, will offer sufficient depth for every dimension of the human spirit.

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