Abstract
This paper provides a discussion on the challenges associated with linking simulations and C4I systems. This discussion is based on the results of the Army Experiment IV (AE4) experiments which were executed 4 August through 5 September 1997. During the AE4 experiments, interfaces between various simulations and Army Battle Command Systems (ABCSs) were evaluated. Three separate experiments were performed to study various challenges for using simulations to stimulate fielded Command, Control, Communications, Computers, and Intelligence (C4I) systems: A Corps Battle Simulation (CBS) experiment, a Corps Level Computer Generated Forces (CLCGF) experiment, and a Dismounted Battlespace Battle Lab (DBBL) experiment. These experiments overlapped sufficiently to provide two way information flow from division down to individual soldier level. Discussion of several interfaces between simulations and ABCSs is provided within the paper. Points of discussion include: the benefits of perceived data (over ground truth data) for supporting C4I training applications, and a discussion of how perceived data can be obtained; the benefits for utilizing a C4I/simulation based laboratory for providing controlled test environments; and the benefits of designing fielded C4I systems with training in mind. In addition technical challenges that require resolution is discussed as well as potential opportunities for follow-on work. Overview U.S. Army Simulation, Training, and Instrumentation Command's (STRICOM's) Advanced Distributed Simulation Technology (ADST) II contract was utilized to support Army Experiment 4 (AE4) coordination, integration, and some development activities.
Published Version
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