Abstract
Due to the nature of the two-dimensional features of traditional “surface model” method for building the virtual geo-graphic environment, it is difficult to realistically simulate the real world of three-dimensional body. In this paper, fully understanding the basic concepts of voxels and features, based on the analysis of octree voxel model and rendering, we focus on the voxels in a virtual three-dimensional topography of the geographical environment for the simulation of natural phenomena, the expression of geographical process, spatial analysis and its research in the application. Also we discuss the virtual geographic environment which is based on “volumetric model”.
Published Version
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