Abstract

With the development of technology, an increasing number of new report formats are being applied in the field of journalism. The immersive nature of VR technology makes it particularly valuable in news reporting, especially in disaster news. Currently, a considerable number of VR news reports have been published across various domains. This paper has analyzed the application of VR news reporting in disaster events, drawing from specific case analyses of three distinctive events: pandemics, fires, and earthquakes. It summarizes the characteristics of VR disaster news in terms of scene construction, information dissemination, storytelling, and more. By comparing VR technology with traditional news reporting on the same topic, it has examined the strengths and weaknesses of VR technology in the realm of disaster news. The paper also provides insights into the hotspots and prospects of this research topic.

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