Abstract
Augmented reality (AR) provides an interactive experience where the reality is overlaid with digital information and visuals to enhance our actual reality. It’s about looking out in the world and mixing it up with digital objects to see something as real as the true world, but more productive and fulfilling is AR. There are multiple examples, be it social networking app Snapchat putting a dog nose on your face, lenskart showing your new look with glasses or those guidelines helping you park your car, it’s all managed with AR. If gaming is considered, then the biggest example is the Pokemon Go which became an inescapable sensation in 2016. AR uses face recognition in camera-enabled devices in which finger touch of user create mouse gesture that in turn detect the object and convert it into 3D graphics display in real world. Tracking and registration are the real challenges of AR; apart from the entertainment business, AR is also serving immensely in other serious fields too such as navigation, medical training, armed forces, and education. AR should not be confused with virtual reality (VR) as VR cuts you from the true reality by creating a new space which seems true but is “virtual.” In contrast, AR enhances your "actual" reality without destroying the essence of your surroundings. So, when the reality is not enough, and VR is too much, AR should be just right!
Published Version
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