Abstract
We report here on an application of reality media (virtual and augmented reality) to digital cultural heritage. The particular challenge we address is: how to combine VR and AR to bridge the gap between the center (the museum housing cultural artifacts) and periphery (the heritage site where the artifacts were found) while at the same time attending to, even enhancing, the aura of both artifacts and sites? Our proposed solution is to implement the cultural heritage technique known as situated simulation (sitsim) in combination with a social virtual environment called Hubs. Our case study is a sitsim of the Acropolis in Athens, which can function on location and remotely and offers real-time conferencing capabilities for its participants.
Highlights
We report here on an application of virtual reality (VR) and augmented reality (AR) to digital cultural heritage, an intended contribution to the process of reimagining the relationship between museums as institutions housing cultural artifacts and the original sites where the artifacts were found
The term designates the culture significance of an artifact that has a unique history of creation and transmission, e.g. a painting that was executed by Leonardo da Vinci in the first decades of the sixteenth century, was brought by him to France, and is on display in the Louvre
JOINING THE CENTER AND PERIPHERY IN A SOCIAL VIRTUAL ENVIRONMENT The particular challenge we address in our work is how to combine VR and AR to bridge the gap between the center and periphery while at the same time attending to, even enhancing, the aura of both artifacts and sites in digital experiences? Our proposed solution is to implement a cultural heritage technique known as situated simulation in combination with a social virtual environment called Hubs
Summary
We report here on an application of reality media (virtual and augmented reality) to digital cultural heritage. The particular challenge we address is: how to combine VR and AR to bridge the gap between the center (the museum housing cultural artifacts) and periphery (the heritage site where the artifacts were found) while at the same time attending to, even enhancing, the aura of both artifacts and sites? Our proposed solution is to implement the cultural heritage technique known as situated simulation (sitsim) in combination with a social virtual environment called Hubs. Our case study is a sitsim of the Acropolis in Athens, which can function on location and remotely and offers real-time conferencing capabilities for its participants. Virtual learning, immersive web, mixed reality, augmented reality, virtual reality
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