Abstract
Social interaction acts as a key motivation for playing online games; however, some players engage in in-game intra-group aggressive behavior, such as swearing, ignoring, and sabotaging their teammates. This study uses the motivation theory and techniques of the neutralization theory to understand this phenomenon in the multiplayer online battle arena (MOBA) game. A partial least squares analysis conducted on the data collected from 221 League of Legends players revealed three types of aggressive acts: psychological, passive, and active. Psychological acts have the least negative impact on victory, while passive and active acts have the greatest negative impact. Players’ achievement, immersion, and social motivations have limited contribution to aggressive acts. Those engaging in psychological acts deploy many neutralization techniques to justify their actions, while players who only engage in active acts employ a very limited set of neutralization techniques. Thus, this study contributes to the understanding of the phenomenon that deviates from the MOBA norm of intra-team co-operation and cohesion through the techniques of the neutralization theory.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.