Abstract

In Virtual Reality Interactive Systems, texture is one of the most important factors which affects the scene fidelity and the entire system resources. In this article, we talk about the texture making methods in constructing virtual reality interactive scene. We discuss the bake mapping technique, and make the comparison and analysis among different mapping methods to find the method that can get the best effect with limited resources. According to our study method, users can choose the most appropriate methods based on their needs to construct the virtual reality scenes effectively, and make more realistic effects with limited hardware and software resources.

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