Abstract

The article presents the technology of creating educational content for open digital resources in general technical disciplines that consist of the four stages: development, design, posting and final. There are proposed to create video, interactive and graphic educational content in the context of the proposed technology at the development stage. Video content is presented in the form of video lectures, video instructions for practical and laboratory tasks, video recording of the educational results. Interactive content is introduced by lectures and laboratory tasks with interactive elements, interactive posters or tests. Graphic content is provided by lectures with graphic models of the technical objects, practical tasks with the use of modelling and design programs, creation of 3D models for laboratory works and performing engineering and technical projects. The design stage includes the selection of services for the specific type of content and creation the tasks for open digital resources. Educational content is implemented in an open digital resource by obtaining a link, QR or implementation code at the posting stage. The final stage of the application of the proposed technology involves the performance of tasks by higher education applicants, obtaining points, acquisition of competencies. The Pearson criterion was used to statistically verify the application of technology of creating educational content for open digital resources in general technical disciplines. The higher education applicants in the experimental group received higher results than in the control group which may indicate the effectiveness of the outlined technology.

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