Abstract

Cinematic architecture in the broadest terms, portrayed spaces as a scene, where it conceives and reads the built environment in terms of sequences. It explores the effect of futuristic architecture and highlight the significant role of cinematic architecture in the society. Both movies and architecture function as languages, with two components: the signifiers, which are the tangible forms of signs, and the signified, which are the concepts, thoughts, and ideals that the signifiers contain. Unfortunately, the world is experiencing fast changes as a result of the massive rise of technology and capitalism, and the cinema industry plays an important role in displaying these improvements, showing the up - coming future through various science fiction movies, that either operate as an alert system for transformation, with the majority of these depictions viewing futuristic architecture and urban design as a dystopian realm, a lack of how to manage the upcoming issues, and these visions may come to pass. This paper aims to recognize different technological approaches to create the cinematic architecture, presented in the science fiction movies. To achieve this aim, the paper will start with literature review, based on desk research, reviewing previous readings, then the paper will analyze two case studies, which are the Movie of Tron Legacy, 2010, and the Avatar movie, James Cameron, 2009. As a conclusion, a better understanding the link between movie and architecture, it may be a better convey the complex concepts and ambitions for cities through architectural elements and signifiers.

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