Abstract

To understand and apply Human Factors’ core knowledge more effectively, it is essential to provide a cohesive learning experience to students based on real-world applications. Researchers have developed ample ways to bring real-world examples to the classroom, but it is not always possible to obtain and demonstrate all the new technologies in the class. Specifically, it is even more difficult to discuss the design of novel technologies, which do not exist yet. To address this issue, in the present paper I introduce approaches to using Science Fiction (SF) movie analysis in Human Factors (HF) and Human-Computer Interaction (HCI) courses. After providing components and procedure of this activity, the implications of each component and examples are presented. Brief evaluation and pedagogical benefits are also discussed with movie references. I hope this can spark more discussions on innovative learning practices in the Human Factors community.

Full Text
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