Abstract

The use of tangible interfaces in teaching has been proved more effective, user -friendly and helpful in collaborative learning departments, when compared to traditional teaching approaches. In particular, the tangible interface “Makey Makey” is a modern tool that enhances collaboration between pupils, with positive results in education, despite the limited research done on this interface so far. “Makey Makey” succeeds in motivating and engaging young learners in the learning process, showing better performance and scoring results. In addition, its use in teaching has been shown to benefit the learning process in every age learning group.The development and use of such an innovative teaching/learning approach helps young learners perceive the educational process in a different way and assimilate new cognitive fields more effectively. Moreover, educators profit as well, as they can eliminate difficulties and teach more efficiently using examples based on their teaching approach, while enhancing young learners’ parallel skills as well. This study will confirm previous research results stating that assimilation of new concepts is easier with tangible interfaces than with graphical ones, as well as that young learners participating in the survey have shown significant progress in knowledge acquisition when compared to their prior knowledge.

Highlights

  • 1.1 The 5E Instructional ModelThe 5E Instructional Model, introduced by [2], can be used in science education for syllabus design and implementation

  • Learning is a key factor in knowledge acquisition, participatory teaching, where all members of a class have an active role and present their ideas and knowledge through activities related to the lesson, is a teaching approach much more effective than traditional ones

  • In this study we use the Makey Makey, a tangible technology device, which, with the provision of direct and interactive environments, can innovate the teaching process offering learners the opportunity to get in touch with programming and design [1]

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Summary

The 5E Instructional Model

The 5E Instructional Model, introduced by [2], can be used in science education for syllabus design and implementation. Students can pose questions, ask for clarifications of misconceptions emerged during the engagement or exploration phase, express their explanations and ideas about a concept, before the teacher attempts to explain it During this phase the teacher can provide formal definitions, notes, labels, as well as may integrate computer software programmes, video, visual aides to facilitate students’ understanding. The 5E Instructional model can result in students’ better performance and scoring, as it facilitates the process of learning new concepts and alters the way students view the teaching process It can facilitate educators provide a studentcentered learning environment, as it is more flexible for syllabus design and lesson planning

Using Computer Applications in Education
Tangible user interfaces
Advantages
Disadvantages
Using the tangible interface MakeyMakey in classroom
Duration of Research
Word Knowlegde
Conclusions
Full Text
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