Abstract

With the development of modern technology, wearable technology has become more and more popular in the actual college English listening and speaking teaching mode. Wearable devices, as the name suggests, are smart electronic products that can be worn on the human body, such as smart glasses, smart watches, smart rings and smart clothing. Smart watches and ordinary electronic products are very different from wearable devices. Wearable devices give us a more intelligent and technological experience. Wearable technology has brought new changes and challenges to the realistic college English listening and speaking teaching mode. Wearable technology has become a hot topic and frontier in the field of science and technology. It has been widely used in education, medical, and industrial fields. It provides unprecedented convenience for people to learn, work, and live. Augmented reality technology is a kind of technology that skillfully integrates virtual information with the real world. After the simulation of computer-generated text, images, 3D models, music, video, and other virtual information, it is applied to the real world, and the two kinds of information complement each other, thus realizing the “enhancement” of the real world. This paper gives a brief overview of the definition of wearable technology, the classification, and main features of wearable technology and combines it with college English listening and speaking teaching mode to improve the classroom learning effect. Through the questionnaire survey, we know that wearable technology is a teacher’s teaching, and students’ learning provides great convenience. Wearable technology greatly enhances the learning and listening fun of students.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.