Abstract

The GeomBot is a drawing robot that combines the well-known strengths and opportunities offered by Scratch with those of Papert’s original robotic drawing-turtle. In this study we look at the GeomBot as a physical programmable artifact around which action research with a group of teachers and a researcher was carried out with the aim of designing, implementing and discussing geometry activities for primary school classes. The aim of this article is to investigate teachers’ positioning and perspectives with respect to the activities and the educational environment emerging around the Geombot in the action research. The action research meetings between September 2018 and June 2019 included nine primary school teachers from seven different Italian schools, who met regularly with the first author. After the design and experimentation sessions, in June 2019, the teachers shared their experiences during a final meeting and group discussion guided by the first author. The data collected from the teachers were analyzed using cultural categories from the Semiotic Systems of Cultural Signification, theorized by the Theory of Objectification, to identify the most significant features defining the teachers’ perspectives and identity. The seven emergent features cover teachers’ positioning with respect to: forms of rationality and language and languages: sensuous cognition and the use of ideal and material semiotic resources; accepted teaching practices, problems and situations; mathematical knowledge; the conception of the student; social interaction and forms of rationality; ethical issues; technology.

Highlights

  • The GeomBot as an Artifact for the Teaching and Learning of GeometryThis study lies at the crossroads of using artifacts in mathematics teaching and learning, embodied cognition in mathematics and action research

  • This section is comprised of several parts: in the first we present the participants; in the second a presentation of the study design is given; in the third we describe the design of the physical programmable artifact we consider, the GeomBot, outlining its potential to realize mathematics generalization as a form of sensuous cognition; in the fourth we present the implementations details of the action research around the GeomBot; and in the fifth we introduce the data collected

  • We provide an example on how the GeomBot has the potential to realize multimodal reflexive activities, including, in addition to the material properties of the artifact, ideal semiotic means objectification

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Summary

Introduction

This study lies at the crossroads of using artifacts in mathematics teaching and learning, embodied cognition in mathematics and action research. At their meeting point lies the artifact in focus: a drawing robot called the GeomBot, that was designed and constructed by two of the authors for the teaching and learning of geometry at primary school. The link between the use of artifacts and mathematical teaching and learning was established when studies in semiotics acknowledged what Arzarello [2] calls outer enlargement.

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