Abstract

ABSTRACTThe present paper investigates small stories of Minecraft fanart as a part of children's gaming practices. The data consists of interviews with ten Swedish children between 10 and 18 years old about the creation of digital drawings. Taking an ethnomethodological and conversation analytical approach paper directs attention to how Finley talks about and displays fanart as a practice that is composed of knowledge and skills from various metagame activities and fields of knowledge. It is shown how Finley demonstrates advanced and systematic ways of talking about drawings and explains how to see and understand them.

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