Abstract

This article describes an original method to reconstruct a 3D scene from a sequence of images. Our approach uses both the dense 3D point cloud extracted by multi-view stereovision and the calibrated images. It combines depth-maps construction in the image planes with surface reconstruction through restricted Delaunay triangulation. The method may handle very large scale outdoor scenes. Its accuracy has been tested on numerous outdoor scenes including the dense multi-view benchmark proposed by Strecha et al. Our results show that the proposed method compares favorably with the current state of the art.

Highlights

  • Various applications in Computer Vision, Computer Graphics and Computational Geometry require a surface reconstruction from a 3D point cloud extracted by stereovision from a sequence of overlapping images

  • Tracks with small cone angles 2 are discarded. Note that this criterion is very useful for filtering 3D point clouds extracted from a set of images taken from a video sequence

  • To show the ability of our algorithm to cope with much bigger outdoor scenes and its ability to produce meshes that take into account the user budget for the size of the output mesh, we have chosen to test our method on the Aiguille du Midi dataset (©B.Valet/IMAGINE)

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Summary

Motivations

Various applications in Computer Vision, Computer Graphics and Computational Geometry require a surface reconstruction from a 3D point cloud extracted by stereovision from a sequence of overlapping images. Work on reconstruction has been focused on data acquired through laser devices, with characteristics that the obtained 3D point cloud is dense and well distributed [1]-[3]. These reconstruction methods have been reported as successful, the nature of the laser scanners greatly limits their usefulness for large-scale outdoor reconstructions. On top of these point clouds, the additional information provided by the calibrated images can be exploited to help surface reconstruction

Related Work
Contributions
BASIC NOTIONS
THE RECONSTRUCTION ALGORITHM
Triangle soup extraction
Reconstruction
IMPLEMENTATION AND RESULTS
CONCLUSION AND FUTURE WORK
Full Text
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