Abstract
RESEARCH OBJECTIVE: The aim of the paper is to evaluate the experience resulting from the use of simulation games as supporting entrepreneurial attitudes at technical universities.
 THE RESEARCH PROBLEM AND METHODS: The main problem raised in the article concerns the effectiveness of simulation games as a method of supporting entrepreneurial attitudes at technical universities. The article provides an overview of selected literature and presents the authors’ experience in using simulation games.
 THE PROCESS OF ARGUMENTATION: The first part presents selected aspects of entrepreneurship and simulation games. The next part presents the results of a case study on the use of simulation games in Poland. As a result, the final part formulates conclusions regarding this issue for the future.
 RESEARCH RESULTS: Knowledge and usefulness of a simulation game as an entrepreneurship education method among students of technical universities have been indicated. Conclusions have been formulated pointing to high effectiveness and usability of simulation games in supporting entrepreneurial attitudes.
 CONCLUSIONS, INNOVATIONS AND RECOMMENDATIONS: The studied method of entrepreneurship education seems to be extremely interesting for students of technical universities and should be further developed as an innovative educational solution.
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