Abstract

ABSTRACT In this paper, we introduce the <Sunghaksipdo VR> project, which is based on Sunghaksipdo (聖學十圖). Known as the Ten Diagrams on Sage Learning, Sunghaksipdo was a heritage created by Toegye, the Korean Confucian scholar of the Joseon Dynasty. While conveying philosophical concepts such as Li (理) and Gyung (敬) and their spiritual values of mindfulness from the heritage to VR, we have focused on reconnecting the original visual diagrams and texts into perceivable VR experiences. We approached this task through the following: (1) by constructing conceptual and philosophical VR space and environments based on the original diagrams, (2) by creating conceptual objects inside VR, and (3) by designing diverse user interactions with such virtual conceptual objects. Particularly the interactions allow the user’s embodied experience and performative engagement, which become a way of understanding the meaning of the philosophical message. While explaining these with diverse exemplary cases, we hope to show how new media and interactive VR technologies can be used to realize philosophical concepts and spiritual value. Through this, we hope to discuss how VR could be imagined as a tangible philosophy discovering the plane of immanence.

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