Abstract

The idea of “Sumgo” was suggested by the game of bingo and the need to illustrate the utility of educational games, help students practice skills, and introduce new concepts. This game was designed to investigate an interesting distribution while practicing a computational skill. As a result, the activity described in this article focuses on the concepts of sample spaces and exact probabilities while providing practice in addition. In designing “sumgo,” I envisioned a mathematics class actively engaged with the game while practicing addition and learning about data interpretation, experimental and theoretical probability, and the consequences of randomness.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.