Abstract

360-degree video provides an immersive experience to end-users through Virtual Reality (VR) Head-Mounted-Displays (HMDs). However, it is not trivial to understand the Quality of Experience (QoE) of 360-degree video since user experience is influenced by various factors that affect QoE when watching a 360-degree video in VR. This manuscript presents a machine learning-based QoE prediction of 360-degree video in VR, considering the two key QoE aspects: perceptual quality and cybersickness. In addition, we proposed two new QoE-affecting factors: user's familiarity with VR and user's interest in 360-degree video for the QoE evaluation. To aim this, we first conduct a subjective experiment on 96 video samples and collect datasets from 29 users for perceptual quality and cybersickness. We design a new Logistic Regression (LR) based model for QoE prediction in terms of perceptual quality. The prediction accuracy of the proposed model is compared against well-known supervised machine-learning algorithms such as k-Nearest Neighbors (kNN), Support Vector Machine (SVM), and Decision Tree (DT) with respect to accuracy rate, recall, f1-score, precision, and mean absolute error (MAE). LR performs well with 86% accuracy, which is in close agreement with subjective opinion. The prediction accuracy of the proposed model is then compared with existing QoE models in terms of perceptual quality. Finally, we build a Neural Network-based model for the QoE prediction in terms of cybersickness. The proposed model performs well against the state of the art QoE prediction methods in terms of cybersickness.

Highlights

  • 360-degree videos (360◦), known as panoramic, omnidirectional, or spherical videos, are an emerging multimedia technology that offers immersive viewing experience to endusers

  • Anwar et al.: Subjective Quality of Experience (QoE) of 360-Degree Virtual Reality (VR) Videos and Machine Learning (ML) Predictions video affected by compression and rendering device due to blurring artifact and blocking may result in QoE degradation [3]–[7]

  • We subjectively investigate the impact of six QoE-affecting factors such as quantization parameter (QP), resolution, rendering device, gender, user’s interest, and user’s familiarity with VR on perceptual quality

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Summary

INTRODUCTION

360-degree videos (360◦), known as panoramic, omnidirectional, or spherical videos, are an emerging multimedia technology that offers immersive viewing experience to endusers. ML algorithms have been used to predict the QoE for traditional videos [13], IPTV services [14], online video service provisioning [15], mobile video transmission [16], and 3D-immersive media streaming [17], little is known in the area of 360◦ video This manuscript intent to investigate the impact of six key QoE-affecting factors on users’ perceptual quality and the effect of three (gender, users interest, and users familiarity with VR videos) QoE-affecting factors on users’ cybersickness level. The proposed ANN-based model achieves higher QoE prediction accuracy in terms of cybersickness

RELATED WORK
SUBJECTIVE RESULTS AND ANALYSIS
EXPERIMENTS EVALUATIONS AND PERFORMANCE COMPARISON
VIII. CONCLUSION
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