Abstract

Current extended virtual reality (VR) applications use 360-degree video to boost viewers' sense of presence and immersion. The quality of experience (QoE) effectiveness of 360-degree video in VR has often been related to many aspects. The four significant aspects to take into account when evaluating QoE in the VR are a sense of presence and immersion, acceptability, reality judgment, and attention captivated. In this manuscript, we subjectively investigate the impact of 360-degree videos QoE-affecting factors, including quantization parameters (QP), resolutions, initial delay, and different interruptions (single interruption and two interruptions) on these QoE-aspects. We then design a Decision Tree-based (DT) prediction models that predict users' VR immersion, acceptability, reality judgment, and attention captivated based on subjective data. The accuracy performance of the DT-based model is then analyzed with respect to mean absolute error (MAE), precision, accuracy rate, recall, and f1-score. The DT-based prediction model performs well with a 91% to 93% prediction accuracy, which is in close agreement with the subjective experiment. Finally, we compare the performance accuracy of the proposed model against existing Machine learning methods. Our DT-based prediction model outperforms state-of-the-art QoE prediction methods.

Highlights

  • Virtual Reality (VR) has received significant attention due to the advancement of multimedia and computing technology

  • We investigate the impact of encoding parameters, initial delay, and interruptions on different quality of experience (QoE) aspects

  • We aim to evaluate the impact of different resolution, quantization parameters (QP), initial delay, and different interruptions on four significant VR QoE aspects

Read more

Summary

INTRODUCTION

Virtual Reality (VR) has received significant attention due to the advancement of multimedia and computing technology. We investigate the impact of encoding parameters, initial delay, and interruptions on different QoE aspects These QoE aspects are immersion, acceptability, reality judgment, and attention captivation in 360-degree VR videos. There is a lot of room to build and propose a better model that can predict the QoE of 360-degree video in VR In this manuscript, we aim to evaluate the impact of different resolution, quantization parameters (QP), initial delay, and different interruptions on four significant VR QoE aspects (i.e., immersion, acceptability, reality judgment, and attention captivated). We conducted a subjective test on 34 subjects and evaluated the influence of different resolution, QP, initial delay, and different interruptions on four QoE aspects, i.e., immersion, acceptability, reality judgment, and attention captivated in a virtual environment.

RELATED WORK
EXPERIMENTS AND EVALUATION
ACCURACY AND PERFORMANCE COMPARISON
Findings
CONCLUSION
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call