Abstract
A cooperative game with transferable utility is said to be homogeneous of degree one if for any integer m, the value of cloning m times all players at any given coalition, leads to m times the value of the original coalition. We show that this property coupled with subadditivity, guarantees the nonemptyness of the core of the game and of all its subgames, namely, the game is totally balanced. Examples for games stemming from the areas of retailing and of facility location are given.
Paper version not known (Free)
Published Version
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have