Abstract

This study deals with the development of a kinematic 3D human-body model with an improved armature in the pelvic region, intended for a sitting posture (SIT), using Blender software. It is based on the scanned female body in a standing posture (STA) and SIT. Real and virtual measures of females’ lower-body circumferences for both postures were examined. Virtual prototyping of trousers was performed to investigate their fit and comfort on the scanned and kinematic 3D body models and to make comparison with real trousers. With the switch from STA to SIT, real and virtual lower-body circumferences increase and are reflected in the fit and comfort of virtual and real trousers. In SIT, the increased circumferences are attributed to the redistribution of body muscles and adipose tissue around the joints, as well as changes in joints’ shapes in body flexion regions, which are not uniformly represented on the kinematic sitting 3D body model, despite improved armature in the pelvic region. The study shows that average increases in waist, hip, thigh, and knee circumferences should be included in the process of basic clothing-pattern designs for SIT as minimal ease allowances, as should, in the future, armature designs that consider muscle and adipose tissues, to achieve realistic volumes for kinematic 3D body models in SIT.

Highlights

  • Accepted: 2 September 2021In recent years, the use of computer-aided design (CAD) with various computational and analytical tools has played an important role in clothing design and customization.Three-dimensional design software has been mostly used to improve the garment design process through overcoming the limitations of ordinary 2D design methods by generating virtual 3D clothing prototypes

  • When building our kinematic 3D body models, we focused on the lower part of the body, containing the hip joints in the pelvic region and the knee joints

  • This involves the use of scanned 3D body models, in both standard and specific postures, that are important for the development of personalized clothing

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Summary

Introduction

Accepted: 2 September 2021In recent years, the use of computer-aided design (CAD) with various computational and analytical tools has played an important role in clothing design and customization.Three-dimensional design software has been mostly used to improve the garment design process through overcoming the limitations of ordinary 2D design methods by generating virtual 3D clothing prototypes. These studies introduced a novel design technique for developing female adaptive bust volumes on a 3D female virtual mannequin. Their results showed that the proposed method reflected satisfactory fit and comfort, compared with 2D clothing-pattern designs. A codesign-based method for generating two-dimensional basic clothing-pattern designs, for physically disabled people with scoliosis and using three-dimensional virtual technology, was presented in work by Hong Y. et al [24,25,26]. The design of functional garments for people with scoliosis or kyphosis, using computer simulation techniques, kinematic 3D body models and the CASP methodology, has been investigated in other studies [27,28]

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