Abstract

The main purpose of the present study was to evaluate the effectiveness of the Hana game app on the cognitive problem-solving skill, attention, and academic achievement in linguistics and mathematics in the first grade students. The present study was a quasi-experimental study. The statistical population consisted of all first grade elementary school students in district 3 of Tehran. The statistical sample of the study consisted of 30 students including 15 experiment groups and 15 control groups who were selected by simple random sampling. A researcher-made questionnaire including 31 items was used to assess cognitive problem-solving skills and attention. In order to measure linguistics and Math academic achievement, two four-choice Farsi and Math exams, each containing 20 items, were used. Data analysis was performed using a multivariate analysis of covariance. Based on the findings, the Hana game application effect on cognitive Problem Solving skill, attention, academic achievement in linguistics and Mathematics, in first grade elementary students was significant at P≤0.01 level.

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