Abstract

The article is devoted to the development and scientific substantiation of the structural and functional model of preparing future primary school teachers for the application of educational and game technologies in the educational process. The model of training future primary school teachers for the application of the educational and game technologies in the educational process is structured according to the organizational and target, content and functional, criterion and diagnostic and effective blocks and is based on civilizational, personality-oriented, activity-oriented, technological, synergistic, acmeological, and culturological approaches and general didactic and specific principles, contains motivational-goal-oriented, operational-activity and corrective-reflective components which are implemented through certain organizational and pedagogical conditions. It has been found that the targets for the implementation of the developed model are not only the acquisition of new professional knowledge by students, ways to improve pedagogical activities, but also the disclosure of their internal forces and reserves, creative potential, peculiarities of personal and professional self-fulfillment; awareness of the meaning and values of educational and game technologies, which are the core of professionalism and are the heart of the actions of professional teacher

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