Abstract

Online games can have an influence on life relationships with friends, family, and society. With this, social relationships become tenuous because the time for socialization together is much reduced. In addition, online games can make someone addicted, so they tend to be egocentric and individualist. This is dangerous for social life, they stay away from the surrounding environment, declining social relationships, health, decreased academic achievement it occurs because children who have addiction to online games. This research method is qualitative research, which is research that provides a systematic overview and elaboration by utilizing qualitative data on the object to be researched and in accordance with existing facts. Based on the findings of researchers have been done about online games, the types of online games that are always used by players are types of warfare such as Mobile legends, Free Fire and PUBG. Based on the description of the analysis, it can be concluded that social behavior as a negative impact of online games includes children being egocentric, apathetic, lack of interest in social activities, lack of time control, lack of discipline in tasks and can even cause health and academic decline. Therefore, strategic solutions that can be done include building competence with competent parties, making activity agendas, limiting or reducing use.

Full Text
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