Abstract
The objective of this study is to explore the influence of social behaviors in the online games on the behaviors in the real world. Four kinds of social behaviors in the online games such as chatting, making friends, role playing, team work are proposed, which these behaviors tie virtual world and real society. Based on the data from 101 effective respondents, this study analyzes the relationship between average playing time, social behavior in the real world and social behaviors in the game world. The results find that social behaviors in the game environment change significantly players' social behavior in the real world, and also contribute largely to more behavior repetition.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.