Abstract
Stop-motion is an animation technique in which an object is physically manipulated and photographed on a single frame of motion picture film so that it appears to move on its own. The object is moved in small increments between individually photographed frames, creating the illusion of movement when the series of frames is played as a fast sequence. With the advent of digital imaging technology, stop-motion can also be implemented using digital photographic cameras, and not only using traditional cinematographic cameras that allow photographing a frame by frame, which contributed a lot to the spread of this technique, and also facilitated the ability to control the final results of the speed of movement With computer software specialized in combining a set of stills into one video. There are difficulties facing maintaining the continuity of the event carried out with stop-motion because there is absolutely no event at all, as well as the difficulty of maintaining homogeneity between successive frames in terms of exposure, clarity, color and composition, in addition to the difficulty of showing the reality of movement and controlling its rhythm to an already static body. Therefore, in this research we will study all the techniques of stop-motion photography, whether those related to shooting, animating or transition between different shots, in order to find out how to achieve continuity, homogeneity and realism, in films implemented with stop-motion technique.
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