Abstract

Motivating the participants involved in the educational act represents nowadays a real challenge, both on the professors’ side and on the students’ side. The answers that can be provided today, in this way, must use a language as close as possible to the sphere of interest of those they are addressed to. Consequently, in what the students are concerned, concepts related to the digital era can have a real and successful impact. That is why, the implementation of the concept of ramification in the teaching-learning process, especially in a multicultural context, represented an extremely useful and interesting experiment at the Preparatory Year focused on teaching Romanian as a foreign language at the Faculty of Letters of Transilvania University of Brașov, as part of the GIRO national project. Its results confirmed the expectations, as student motivation was boosted to such an extent that it surpassed the few negatives encountered on the way, the combination of game-based activities and the gamified vision being at its best.

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