Abstract

We present an efficient event-driven algorithm for sequential ballistic deposition of complex-shaped rigid particles. Each of the particles is constructed from hard spheres (typically 5 ? 1000 ) of variable radii. The sizes and relative positions of the spheres may mutually overlap and can be chosen such that the surface of the resulting particle appears relatively smooth. In the sequential deposition process, by performing steps of rolling and linear motion, the particles move along the steepest descent in a landscape formed by the boundaries and previously deposited particles. The computer time for the simulation of a deposition process depends on the total number of spheres but only weakly on the sizes and shapes of the particles. The proposed algorithm generalizes the Visscher-Bolsterli algorithm 1 which is frequently used for packing of spheres, to non-spherical particles. The proposed event-driven algorithm allows simulations of multi-million particle systems using desktop computers.

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