Abstract

This paper proposes a statistically matched wavelet based textured image coding scheme for efficient representation of texture data in a compressive sensing (CS) frame work. Statistically matched wavelet based data representation causes most of the captured energy to be concentrated in the approximation subspace, while very little information remains in the detail subspace. We encode not the full-resolution statistically matched wavelet subband coefficients but only the approximation subband coefficients (LL) using standard image compression scheme like JPEG2000. The detail subband coefficients, that is, HL, LH, and HH, are jointly encoded in a compressive sensing framework. Compressive sensing technique has proved that it is possible to achieve a sampling rate lower than the Nyquist rate with acceptable reconstruction quality. The experimental results demonstrate that the proposed scheme can provide better PSNR and MOS with a similar compression ratio than the conventional DWT-based image compression schemes in a CS framework and other wavelet based texture synthesis schemes like HMT-3S.

Highlights

  • IntroductionRepresenting texture data using standard compression schemes like MPEG-2 [1] and H.264 [2] is not efficient, as they are based on Shannon-Nyquist sampling [3] and do not account for perceptual redundancies

  • Texture data contain spatial, temporal, statistical, and perceptual redundancies

  • Matched wavelet based representation [43] causes most of the captured energy to be concentrated in the approximation subspace, while very little information is retained in the detail subspace

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Summary

Introduction

Representing texture data using standard compression schemes like MPEG-2 [1] and H.264 [2] is not efficient, as they are based on Shannon-Nyquist sampling [3] and do not account for perceptual redundancies. Variety of applications in computer vision, graphics, and image processing (such as robotics, defence, medicine, and geosciences) demands better compression with good perceptual reconstruction quality, instead of bit accurate (high PSNR) reconstruction. This is because the human brain is able to decipher important variations in data at scales smaller than those of the viewed objects. Wavelet based (joint statistics) Wavelet based (HMT-3S) Compressive sensing and statistically matched wavelet

Limitation
Statistically Matched Wavelet Based Texture Representation
Compressive Measurement and Encoding
Texture Synthesis Framework
Results and Discussion
Conclusion
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