Abstract

We present a statistical-modeling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano scores, it depends on player's skill and can change continuously with the tempo. We thus computationally quantify performance difficulty as well as musical fidelity to the original score, and formulate the problem as optimization of musical fidelity under constraints on difficulty values. First, performance difficulty measures are developed by means of probabilistic generative models for piano scores and the relation to the rate of performance errors is studied. Second, to describe musical fidelity, we construct a probabilistic model integrating a prior piano-score model and a model representing how ensemble scores are likely to be edited. An iterative optimization algorithm for piano reduction is developed based on statistical inference of the model. We confirm the effect of the iterative procedure; we find that subjective difficulty and musical fidelity monotonically increase with controlled difficulty values; and we show that incorporating sequential dependence of pitches and fingering motion in the piano-score model improves the quality of reduction scores in high-difficulty cases.

Highlights

  • IntroductionMusic arrangement involving a change of instrumentation (e.g. arrangement for piano, guitar, etc.) is an important process of music creation to increase the variety of music performances

  • Music arrangement involving a change of instrumentation is an important process of music creation to increase the variety of music performances

  • This study aims at a system for piano reduction, i.e. converting an ensemble score into a piano score that can control performance difficulty and retain as much musical fidelity to the original score as possible (Fig. 1)

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Summary

Introduction

Music arrangement involving a change of instrumentation (e.g. arrangement for piano, guitar, etc.) is an important process of music creation to increase the variety of music performances. Arranging a musical piece to change difficulty, for example, to make it playable for beginners, is widely practiced To automate these processes, systems for piano arrangement [1,2,3,4,5], guitar arrangement [6,7,8], and orchestration [9, 10] have been studied. Conditions such as “there can be at most five simultaneous notes for each hand” and “simultaneous pitch spans for each hand must be

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