Abstract

Common‐depth‐point seismic reflection data were generated on a computer using simple ray tracing and analyzed with processing techniques currently used on actual field recordings. Constant velocity layers with curved interfaces were used to simulate complex geologic shapes. Two models were chosen to illustrate problems caused by curved geologic interfaces, i.e., interfaces at depths which vary laterally in a nonlinear fashion and produce large spatial variations in the apparent stacking velocity. A three‐layer model with a deep structure and no weathering was used as a control model. For comparison, a low velocity weathering layer also of variable thickness was inserted near the surface of the control model. The low velocity layer was thicker than the ordinary thin weathering layers where state‐of‐the‐art static correction methods work well. Traveltime, moveout, apparent rms velocities, and interval velocities were calculated for both models. The weathering introduces errors into the rms velocities and traveltimes. A method is described to compensate for these errors. A static correction applied to the traveltimes reduced the fluctuation of apparent rms velocities. Values for the thick weathering layer model were “over corrected” so that synclines (anticlines) replaced false anticlines (synclines) for both near‐surface and deep zones. It is concluded that computer modeling is a useful tool for analyzing specific problems of processing CDP seismic data such as errors in velocity estimates produced by large lateral variations in overburden.

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