Abstract

Today, the computers have made special effects so real, very hard to distinguish from the real elements on the screen, that we can barely notice them. The 3D animation technology development mirrors the progress of technology in the 20th century from mechanization and industrial to computerization and virtual. While the special 3D animation from today could not exist without computers, people are still the ones who conceive these effects. There are many opinions according to which 3D animation will have a much greater impact than it has had up to now. Filming animated 3D scenes offers various opportunities for achieving direct camera shooting. 3D Graphics is a lot more complex, it works with textures, volumes, light schemes and everything is being realized with the help of the computer and of the intelligent mind of the 3D graphics editor. Also, the computer-aided design, the integrated machine-tool systems with automatic control, industrial robots, etc., are some of the current mutations of industrial production that strongly influence product design. The 3D programs are spectacular; thanks to the developments from the hard and software technology, lighting and dynamic renderings specific to 3D scenes can be integrated more and more easily even in complex scenes. The viewer will not even notice that some of the nature landscapes will be generated by the 3D graphic editor. The aim of this article is to briefly present the geometric modelling of some component elements of the proposed 3D scene. Like any other developed product, it has to replace one that already exists, and for it to be accomplished an essential criterion is to introduce a new user facility or to improve the technical performance of the predecessor. Competition also led to diversity, the producers had to capture unexplored market sectors and bring improvements specific to a certain job. The aesthetic valences are ensured by the use of high-quality plastic, metal and ceramic materials and finishing, but also by an arrangement of different primary or combined geometric shapes that confer the status of a “decor” object, when we look at the design of new products as an art.

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