Abstract
This research examines the relationship between science fiction cinema and space representation, with the aim of evaluating the effects of the use of space on visual narrative through interdisciplinary relations. In this context, the study discusses the experimental environment established by cinema art for space design through science fiction cinema, and is shaped around two research questions: 'the effects of space representation on visual narrative in science fiction cinema' and 'the integration of space representation in science fiction cinema into visual narrative'. The study employed a qualitative research design and addressed the research questions using Peirce's semiotic analysis model. This framework was used to analyse the spatial elements that directly or indirectly affect the visual narrative in Ridley Scott's Prometheus (2012) through the triple relationship of semiotics (representamen, object, and interpretant). The analysis indicates that the representation of space is integrated into science fiction cinema through a series of design factors, including form, colour, light, material and structure. These factors exert a significant influence on the visual narratives of science fiction cinema.
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